Wednesday, June 6, 2007

Roboticist inspired by more than machines

BOSTON--Carnegie Mellon University is becoming to robots, what Cooperstown is to baseball.

Aside from its Robot Hall of Fame, CMU has unique outreach projects to engage mainstream America with robots. It has hosted RoboCup, a global soccer tournament played by robots, and most recently released DIY robot recipes that allow anyone to make robots from off-the-shelf parts through its Terk program. The people behind CMU's unique Robotics Institute have also become a hot topic for analysis since the release of a nonfiction book about them by Lee Gutkind.

On Tuesday, Matt Mason, the director of the Robotics Institute at CMU announced the 2007 inductees into the Robot Hall of Fame. The honor, which is judged by a jury of both leading science and science fiction experts, was created in April 2003 to call attention to the contributions robots and their creators make to society.

Mason is known for his work on the mechanics of robot manipulation and has written four books on the topic. He spent some time with CNET News.com from the great glass hall of the Hynes Convention Center in Boston during RoboBusiness 2007.

Q: You said at that ceremony for the Robot Hall of Fame induction that this is the first time real robots have outnumbered fictional robots as inductees and that this may be a sign you are finally fulfilling expectations? Can you explain what you meant by that?
Mason: Expectations might be a little high, matching excitement level sounds right. Fulfilling expectations, I don't know if that will ever happen. Some people expect that they will be able to eventually download their brain into a machine and dispose of the messy organic body and live in the computer.

What about this dichotomy between real life robots and science fiction. Does it make your job harder?
Mason: It makes it, the job, great because the people that write those books are really great visionary, deep thinkers and they're thinking ahead about how technology might develop and what the implications might be. So, it's a great reference for us.

Last year the Robotics Institute came out with Ballbot. Is that CMU's answer to the legs versus wheels debate?
Mason: Certainly not an answer, but an interesting new entry in the debate. Wheels are cool. Legs are cool. I think probably the future will include both wheels and legs. What we didn't realize, or what we hadn't considered, was whether it might also include balls. This isn't the first time Ralph Hollis has broken radical new ground. His original robot, Newt, was the first mobile robot that was autonomous and had a computer. It did have an onboard computer. Prior to that they had a little of bit of logic, but the first truly autonomous was Newt. I think of Ralph as the father of the autonomous robot.

What sets the Robotics institute at CMU apart from other robotics groups?
Mason: I'm not sure who to compare it to. It is a university department. We have tenure track faculty and a Ph.D. program, but its research effort is ten times larger than its educational effort. Most of the impact that you see is coming from research projects. Sponsored research is about in excess of $50 million a year.

It started as a research institute and then it became an academic department, but it's still first and foremost a research institute and one sign of that is in its growth. We started at $1 million and now we are at $50 million and it doubles in size every six or seven years, not something you see at most university departments. We have a very entrepreneurial group of people.

Are there a lot of Ph.D. students who then go out on their own and start companies from what they've done?
Mason: There are a lot of spin-offs. We are very aggressive at creating new centers. Illah Nourbakhsh's Center for Innovative Robotics finally got some new space. And we also got some new funding from Microsoft for that. Hopefully it will grow and thrive. There's Robot City two miles south of the main campus. We also have the Quality of Life Center.

Some people may not realize what you mean by "quality of life." Can you explain what the Quality of Life Technology Center is about?
Mason: It focuses on robots helping people especially rehabilitation, elder care, health monitoring. We're in partnership with the University of Pittsburgh and it's sponsored by the National Science Foundation Engineering Research Center.

They say that as the baby boomers get older and we have this large population of elderly, we are going to need robots to help us be more productive and care for the elderly. Do you agree that that is likely to happen?
Mason: I think it's inevitable...but essentially wonderful. It will be great.

In Japan they talk about having companion robots for the elderly. Do you see something like that happening in America?
Mason: The companion robot is one of the more intriguing concepts. I think that sometimes we see that as the nightmare scenario. That it means we'll be cut off from human companionship and have to get comfort from our machines. So when someone says that, it can be surprising, and yet maybe it could be a good thing.

Most people only think of humanoid robots, robots that look and talk like humans, as robots. What makes a robot a robot in your eyes?
Mason: I started in industrial robotics. I have a very broad idea of what a robot is, especially if you're interested in robotics research you are interested in the principles that might be applied across a lot of domains. Machine perception, you might end up working on technology that would be deployed on the Internet to search for images. We may not think of that as robotics technology, but it is. That and AI is endlessly fascinating.

So what technology do you think needs to be perfected before a humanoid robot like C3PO becomes a reality?
Mason: The easiest way is to put a human in a machine.

You mean use the human machine as a model?
Mason: No, I meant literally. I was joking. Oh, you mean without the human?

It's interesting. What was the name of the planet where R2D2 goes?

The Ewok planet?
Mason: No. Where he goes with Luke to the jungle, the swamp to see Yoda?

Tatooine? No...(Correct answer is actually Dagobah.)
Mason: Well, anyway, you see R2D2 following Luke and Yoda is leading them back to his tree stump. You're looking at R2D2 and wondering how he's navigating this forest floor with vines and everything with those little wheels. I don't think there is any technology that can handle that well yet. C3PO is more plausible because he's based on a human chassis.

The one thing we learn over and over in robotics is everything is much harder than anyone thought. We thought chess would be a great challenge for AI and now we have chess machines that can beat every human, or almost every human. Turns out, building a machine that can manipulate the chess pieces as effective as a human is way harder. I mean, sure, we can build them for a specific set of pieces and a specific chess board, but not where you can show up with any chess board and it can take the pieces and sort them out and start playing.

Ultimately we've discovered that mopping a floor is harder than playing chess. I guess that means janitors are as intelligent as anyone else. The distinction between them and anyone else is negligible.

What do you see as a less popular or unexplored area that you would like to see more research done in?
Mason: Theoretical underpinnings. It's easy to motivate research when it's close to application and when it's close to a machine. Machines are inspirational. You see a machine and right away, not knowing what it can do, you project capabilities they don't even have. It's much more difficult to attract funding for longer range research. Ultimately the impact might be as great because it can apply more broadly across different types of robots.

What's the biggest AI achievement so far?
Mason: One of the really exciting things going on right now is the development of statistical methods, machine learning techniques especially in robotics. But that's one among many. I'm trying to think of what else.

Well, what's the most interesting work being done at CMU?
Mason: Hmm. That's really hard to say. There are a lot of interesting things. One of them is an image understanding system, being offered on the Web as Fotowoosh. You give it a picture and it gives you back a virtual reality three-dimensional structure that you can fly through. It can figure out the image...I've seen it work for street scenes and seascapes and outdoor things.

CMU is in this year's DARPA challenge and it's going to be in an urban setting instead of the dessert like before. It seems like that would be more difficult.
Mason: With the DARPA challenge, the first year was very challenging. But it's hard to do a comparison because we are now taking back machines that are radically better. But the urban grand challenge is definitely more interesting and challenging in that you are dealing with other vehicles.

You know. I think another one of our most interesting things is with origami.

OK. So, tell me about the origami robot. What sorts of practical applications do you see that type of technology eventually having?
Mason: What do you mean? We did it 'cause we really love origami. Come on, don't you envision them in every mall in America making 1,000 cranes a minute?

I'm only kidding. We do it 'cause we're interested in the principles and so far the most automatic program research in robotics manipulation does harder things. Literally you have it easier to manipulate hard things than soft things like paper. And so, for us, extended out planning algorithms for paper was a challenge. We think origami will be for manipulation what robot soccer is for mobile robots: a great challenge task that can inspire and challenge researchers for the next 50 years.


Microsoft hopes 'Milan' table PC has magic touch

At first glance, Microsoft's secret project looks like a 2007 version of the sit-down arcade game Ms. Pac Man.


But if this machine were running the game, you could just take your finger and flick away the monsters chasing the heroine.

Microsoft on Wednesday is taking the wra
ps off "Milan," five years in the making and the first in what the company hopes will be a long line of "surface computers." The Microsoft Surface tabletop PC, for which the company has created both the hardware and software, offers shades of the technology seen in the sci-fi thriller Minority Report. The whole unit is controlled entirely through touch; there's no mouse or keyboard.

To paint, people can pick up a paint brush or just dip their fingers in virtual paint cups. Sharing photos is similarly intuitive. A stack of pictures can be easily sorted through and shared. To resize a photo, just stretch two fingers apart. Pivot the fingers and the image rotates. More than one person can be interacting with the computer at a time.

"It's very approachable," said Pete Thompson, the former T-Mobile executive who runs Microsoft's surface-computing business. "You just want to touch it."

Although consumers will be able to touch it later this year, most won't be able to buy a surface computer any time soon.

The expensive components required to allow multiple users to touch the device simultaneously give it a price tag approaching $10,000. As a result, Microsoft isn't targeting homes initially, though it hopes consumers can own their own Milan within three to five years. For now, Microsoft is focusing on getting the products into public spaces in the hospitality arena--hotel lobbies, restaurants, and casinos, to name a few.

The company's initial customers are cellular carrier T-Mobile, which will use the units in its retail stores; hotel operator Starwood, which owns brands including Sheraton and Westin; casino owner Harrah's and slot game maker IGT. Each of the initial partners should have a few initial machines up and running around November, Thompson said.

Thompson said the roll-out approach is similar to that taken by the tech industry with plasma displays, which were used in trade show booths for years while they were still too costly for the home.

Sheraton Vice President Hoyt Harper said Microsoft's tactic is pretty savvy, noting that many guests who might see the product in a Sheraton lobby could easily be among those who will buy one when it finally does go on sale widely. "I think that's one reason they chose us," he said.

Harper said the computers fit perfectly into his company's efforts to turn its hotel lobbies into destinations rather than merely places people stop on their way somewhere else. That, he said, makes them easily worth their high price tag.

"How can you not take advantage of something that could materially change the guest experience in the lobby?" Harper asked. Initially, Sheraton plans to have three Milan machines at hotels in New York, Boston and Chicago, with two in each lobby and one in the club lounge. If that means folks are lining up, he said, all the better.

"It will be a nice problem to have," he said.

Another consideration, in addition to cost, is how well Milan holds up to wear and tear. Harrah's CIO Tim Stanley wants to make sure the machines are built to last before he starts placing them in casinos on the Vegas strip.

If he puts one in the Pure nightclub, for example, "they might dance on (the) table," he said. "Can it handle that?"


The guts of Milan
At its core, Milan is powered by a fairly standard high-end Vista PC with an off-the-shelf graphics card, 3GHz Pentium 4 processor and 2GB of memory. To make the touch screen work, Microsoft crams a lot of other stuff into its tabletop unit. Underneath the roughly textured scratch-proof and spill-proof surface covering the top of the unit, five infrared cameras sense fingers or other objects touching the surface, while a DLP projector turned on its side generates the screen image people see.

To show off the technology to the public, Microsoft has written a few demo applications, such as the paint and photo apps, as well as a program in which specially tagged clear tiles make up a jigsaw puzzle. Instead of a still image, however, the tiles are part of a moving video (it's harder than it sounds to put together).

But Microsoft has hooked up its partners with a handful of software companies it has certified to write Milan-compatible programs. The company isn't making the technology widely available to developers, though it may do so down the road.

Microsoft is not alone in the arena of multitouch computing. NYU professor Jeff Han wowed the crowd at the March TED (Technology, Entertainment and Design) conference with a similar technology and has launched a start-up, Perceptive Pixel, to commercialize it. Apple has also gotten patents in the area and has talked about the use of multitouch in its upcoming iPhone.

Still, Thompson said he isn't worried about infringing anyone else's technology.

"Our legal team feels really good about our IP situation," Thompson said.

The Milan effort began during a series of conversations between Microsoft researcher Andy Wilson and hardware designer Steve Bathiche. The team presented the idea in 2003 to Microsoft Chairman Bill Gates and started working on prototypes.

Microsoft itself has launched other ventures in this area, largely through Microsoft Research, which has been demonstrating projects in this realm for years. It even licensed a derivative of the touch technology to a medical-imaging company last year. Another version, dubbed PlayAnywhere, is a mobile take on surface computing, using a can-size projector and camera to allow any flat space to be turned into a computer.

As for Milan, the software maker hopes to get the technology into lots of other areas, such as the education market, in addition to into consumers' hands. Although the initial customers are getting the same tabletop design, Microsoft says the product will eventually come in other shapes and sizes, including vertical, or stand-up units.

It's the interface that makes the difference. Not only is it easy to use, but unlike traditional computing, it's not an isolating experience.

"We're all connected through MySpace.com and have all these virtual worlds and virtual friends but we don't do a lot of socializing like this," Thompson said, pointing to several chairs seated around the Milan device.